The third milestone in making Malleatus production ready was to allow user control of the deformation of the boundary surfaces. I developed an interface such that the user can code how the boundaries move and pass/receive information to Malleatus. The exchange of information is shown below:
For this post, I revisited the F-16. I will show animations of twisting and bending of the the wing using the user-coded boundary movement library. Additionally, this case was run using small scale parallelization (up to 8 processors).
For the bending case, the wing undergoes bending from 10% of the span to the tip. The deflection is a quadratic shape. The maximum tip deflection is roughly 60 inches. The simulation shows two cycles of motion.
For the twisting simulation, the tip rotates +/-55 degrees. Two complete cycles are shown.